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fixed bug with using too large scroll delay value on smaller playfields
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index f498816e9c94351dfd8e2cbeafac022680f1df43..35accfe28eb0d15f9188a38828774405b3c1cdca 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1290,6
+1290,17
@@
struct SetupInternalInfo
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+
+ boolean menu_game;
+ boolean menu_editor;
+ boolean menu_graphics;
+ boolean menu_sound;
+ boolean menu_artwork;
+ boolean menu_input;
+ boolean menu_touch;
+ boolean menu_shortcuts;
+ boolean menu_exit;
+ boolean menu_save_and_exit;
};
struct SetupDebugInfo
};
struct SetupDebugInfo