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added the "return" and "escape" key to be simulated by global animations
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 47293837fe97f377e244d8008fed65b8bbb518bd..1b2b079b701878004f37a63b9a023ce7457d531a 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-330,6
+330,10
@@
#define STYLE_INNER_CORNERS (1 << 1)
#define STYLE_REVERSE (1 << 2)
#define STYLE_INNER_CORNERS (1 << 1)
#define STYLE_REVERSE (1 << 2)
+/* values for special event handling style (used for global animation) */
+#define STYLE_PASSTHROUGH (1 << 3)
+#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+
#define STYLE_DEFAULT STYLE_NONE
/* values for special global animation events */
#define STYLE_DEFAULT STYLE_NONE
/* values for special global animation events */
@@
-345,6
+349,9
@@
#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+/* values for special global animation event actions */
+#define ANIM_EVENT_ACTION_NONE -1
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)