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fixed replicator animation definition for native BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index b0cda2a6e32b8130c3c337286547c12fce8302e5..19a9747af9fddd1aa0298e83b526dc532d6cb9e7 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1511,14
+1511,19
@@
struct SetupInfo
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
+ int default_game_engine_type;
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
int bd_smooth_movements; // not boolean -- can also be "AUTO"
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
int bd_smooth_movements; // not boolean -- can also be "AUTO"
+ int bd_pushing_graphics; // not boolean -- can also be "AUTO"
+ int bd_up_down_graphics; // not boolean -- can also be "AUTO"
+ int bd_skip_falling_sounds; // not boolean -- can also be "AUTO"
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
int bd_default_color_type;
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
int bd_default_color_type;
+ int bd_random_colors;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;