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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 4c0081e5de7cf60f1faa54bd9f3f25cf494eff69..185fdc5a1376c289d6eb3a2e4efe57fe05d1bd44 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-410,6
+410,11
@@
#define FADE_MODE_DEFAULT FADE_MODE_FADE
#define FADE_MODE_DEFAULT FADE_MODE_FADE
+#define AUTO_DELAY_UNIT_MS 0
+#define AUTO_DELAY_UNIT_FRAMES 1
+
+#define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
+
// values for toon positions
#define POS_UNDEFINED -1
#define POS_LEFT 0
// values for toon positions
#define POS_UNDEFINED -1
#define POS_LEFT 0
@@
-1321,6
+1326,7
@@
struct SetupInternalInfo
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+ boolean create_user_levelset;
boolean menu_game;
boolean menu_editor;
boolean menu_game;
boolean menu_editor;