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added setup option for "player moving up/down" graphics in BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 78392d89f535e992a941071151c04ff23263b132..15c55f776c85fc397deabcf3b067fd3cd5c9bbc8 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1516,6
+1516,8
@@
struct SetupInfo
boolean bd_skip_hatching;
boolean bd_scroll_delay;
int bd_smooth_movements; // not boolean -- can also be "AUTO"
boolean bd_skip_hatching;
boolean bd_scroll_delay;
int bd_smooth_movements; // not boolean -- can also be "AUTO"
+ int bd_pushing_graphics; // not boolean -- can also be "AUTO"
+ int bd_up_down_graphics; // not boolean -- can also be "AUTO"
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;