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rnd-20070113-2-src
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 5d80bff569438af43135976481d66b3df2193b7b..0f6f06562203f7f528b35f9086c62c834485135d 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-726,6
+726,7
@@
struct SetupEditorInfo
boolean el_diamond_caves;
boolean el_dx_boulderdash;
boolean el_chars;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
boolean el_chars;
+ boolean el_steel_chars;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
@@
-749,6
+750,7
@@
struct SetupEditorCascadeInfo
boolean el_dc;
boolean el_dx;
boolean el_chars;
boolean el_dc;
boolean el_dx;
boolean el_chars;
+ boolean el_steel_chars;
boolean el_ce;
boolean el_ge;
boolean el_ref;
boolean el_ce;
boolean el_ge;
boolean el_ref;
@@
-1059,6
+1061,7
@@
void InitGfxDoor2Info(int, int, int, int);
void InitGfxScrollbufferInfo(int, int);
void SetDrawDeactivationMask(int);
void SetDrawBackgroundMask(int);
void InitGfxScrollbufferInfo(int, int);
void SetDrawDeactivationMask(int);
void SetDrawBackgroundMask(int);
+void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);