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inverted logic of boolean setup option (to show scores after the game)
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index ce239f1d3a5c2ead14c370d2c3edd8546ed3b462..0a6c35e16755dfc94706fcec31b618d49d67e842 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1284,6
+1284,8
@@
struct SetupEditorInfo
boolean show_element_token;
boolean show_element_token;
+ boolean show_read_only_warning;
+
boolean use_template_for_new_levels;
};
boolean use_template_for_new_levels;
};
@@
-1425,7
+1427,7
@@
struct SetupInfo
boolean skip_levels;
boolean increment_levels;
boolean auto_play_next_level;
boolean skip_levels;
boolean increment_levels;
boolean auto_play_next_level;
- boolean s
kip
_scores_after_game;
+ boolean s
how
_scores_after_game;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;