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merged player name and team tree types
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 2011aaacf3e6932985f32011b946555c7199b8e2..090227e8817ee1eeca415152aad9576ffd6869f4 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-761,9
+761,10
@@
#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
#define TREE_TYPE_LEVEL_DIR 3
#define TREE_TYPE_LEVEL_NR 4
#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
#define TREE_TYPE_LEVEL_DIR 3
#define TREE_TYPE_LEVEL_NR 4
+#define TREE_TYPE_PLAYER_NAME 5
#define NUM_BASE_TREE_TYPES 4
#define NUM_BASE_TREE_TYPES 4
-#define NUM_TREE_TYPES
5
+#define NUM_TREE_TYPES
6
#define INFOTEXT_UNDEFINED ""
#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
#define INFOTEXT_UNDEFINED ""
#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
@@
-771,8
+772,11
@@
#define INFOTEXT_MUSIC_DIR "Custom Music"
#define INFOTEXT_LEVEL_DIR "Level Sets"
#define INFOTEXT_LEVEL_NR "Levels"
#define INFOTEXT_MUSIC_DIR "Custom Music"
#define INFOTEXT_LEVEL_DIR "Level Sets"
#define INFOTEXT_LEVEL_NR "Levels"
+#define INFOTEXT_PLAYER_NAME "Players & Teams"
-#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \
+ INFOTEXT_PLAYER_NAME : \
+ (t) == TREE_TYPE_LEVEL_NR ? \
INFOTEXT_LEVEL_NR : \
(t) == TREE_TYPE_LEVEL_DIR ? \
INFOTEXT_LEVEL_DIR : \
INFOTEXT_LEVEL_NR : \
(t) == TREE_TYPE_LEVEL_DIR ? \
INFOTEXT_LEVEL_DIR : \