#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
#define STYLE_REVERSE (1 << 2)
// values for special event handling style (used for global animation)
#define STYLE_REVERSE (1 << 2)
// values for special event handling style (used for global animation)
-#define STYLE_PASSTHROUGH (1 << 3)
-#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+#define STYLE_BLOCK (1 << 3)
+#define STYLE_PASSTHROUGH (1 << 4)
+#define STYLE_MULTIPLE_ACTIONS (1 << 5)
char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
char *graphics_set; // optional custom graphics set (level tree only)
char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
char *graphics_set; // optional custom graphics set (level tree only)
char *sounds_set; // optional custom sounds set (level tree only)
char *music_set; // optional custom music set (level tree only)
char *graphics_path; // path to optional custom graphics set (level only)
char *sounds_set; // optional custom sounds set (level tree only)
char *music_set; // optional custom music set (level tree only)
char *graphics_path; // path to optional custom graphics set (level only)
boolean handicap; // level set has no handicap when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
boolean handicap; // level set has no handicap when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
int handicap_level; // number of the lowest unsolved level
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
int handicap_level; // number of the lowest unsolved level