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added "effects" game elements for native BD engine to level editor
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index cc17c73019d5ea21027cd234fb99c8a3ed465bfd..d4999b46c1250ef92fa4303e124430962d6faa08 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1290,6
+1290,7
@@
struct SetupEditorInfo
{
boolean el_boulderdash;
boolean el_boulderdash_native;
{
boolean el_boulderdash;
boolean el_boulderdash_native;
+ boolean el_boulderdash_effects;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
@@
-1335,6
+1336,7
@@
struct SetupEditorCascadeInfo
{
boolean el_bd;
boolean el_bd_native;
{
boolean el_bd;
boolean el_bd_native;
+ boolean el_bd_effects;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean el_em;
boolean el_emc;
boolean el_rnd;