gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;