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added step-based engine snapshots to undo/redo game steps
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 25edb0effd65a959df172d43fa84f9c03d77ddcb..c04c77e5b40ea57947be26754ec3f2c088f683ac 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-170,6
+170,8
@@
void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
gfx.field_save_buffer = field_save_buffer;
gfx.field_save_buffer = field_save_buffer;
+ gfx.drawing_area_changed = FALSE;
+
SetDrawDeactivationMask(REDRAW_NONE); /* do not deactivate drawing */
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
}
SetDrawDeactivationMask(REDRAW_NONE); /* do not deactivate drawing */
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
}
@@
-245,6
+247,11
@@
void InitGfxCustomArtworkInfo()
gfx.draw_init_text = TRUE;
}
gfx.draw_init_text = TRUE;
}
+void InitGfxOtherSettings()
+{
+ gfx.cursor_mode = CURSOR_DEFAULT;
+}
+
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
@@
-354,6
+361,8
@@
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
+ video.initialized = TRUE;
+
drawto = backbuffer;
}
drawto = backbuffer;
}
@@
-463,6
+472,16
@@
boolean DrawingOnBackground(int x, int y)
CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
}
CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
}
+boolean DrawingAreaChanged()
+{
+ int drawing_area_changed = gfx.drawing_area_changed;
+
+ // reset flag for change of drawing area after querying it
+ gfx.drawing_area_changed = FALSE;
+
+ return drawing_area_changed;
+}
+
static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
int *width, int *height, boolean is_dest)
{
static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
int *width, int *height, boolean is_dest)
{
@@
-1250,6
+1269,8
@@
void SetMouseCursor(int mode)
mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
SDLSetMouseCursor(cursor_new);
mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
SDLSetMouseCursor(cursor_new);
+
+ gfx.cursor_mode = mode;
}
}