-inline void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
- Pixel color)
+void FadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay,
+ int post_delay)
+{
+#if defined(TARGET_SDL)
+ SDLFadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+#else
+ X11FadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+#endif
+}
+
+void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
+ Pixel color)