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added pre-processor directive to set if platform has touch device
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index d6ede9ffd169ed8808177c144864940f957fe260..af3e053607781e7e1b83ed5dfb911396584f6441 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-117,7
+117,11
@@
void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly,
void InitRuntimeInfo()
{
void InitRuntimeInfo()
{
+#if defined(HAS_TOUCH_DEVICE)
+ runtime.uses_touch_device = TRUE;
+#else
runtime.uses_touch_device = FALSE;
runtime.uses_touch_device = FALSE;
+#endif
}
void InitScoresInfo(void)
}
void InitScoresInfo(void)
@@
-320,8
+324,9
@@
void InitGfxOtherSettings(void)
gfx.cursor_mode_override = CURSOR_UNDEFINED;
gfx.cursor_mode_final = gfx.cursor_mode;
gfx.cursor_mode_override = CURSOR_UNDEFINED;
gfx.cursor_mode_final = gfx.cursor_mode;
- gfx.mouse_x = 0;
- gfx.mouse_y = 0;
+ // prevent initially displaying custom mouse cursor in upper left corner
+ gfx.mouse_x = POS_OFFSCREEN;
+ gfx.mouse_y = POS_OFFSCREEN;
}
void InitTileCursorInfo(void)
}
void InitTileCursorInfo(void)
@@
-570,6
+575,7
@@
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
video.window_scaling_available = WINDOW_SCALING_STATUS;
video.window_scaling_available = WINDOW_SCALING_STATUS;
+ video.frame_counter = 0;
video.frame_delay = 0;
video.frame_delay_value = GAME_FRAME_DELAY;
video.frame_delay = 0;
video.frame_delay_value = GAME_FRAME_DELAY;
@@
-1690,7
+1696,7
@@
KeyMod HandleKeyModState(Key key, int key_status)
{
KeyMod new_modifier = KMOD_None;
{
KeyMod new_modifier = KMOD_None;
- switch(key)
+ switch
(key)
{
case KSYM_Shift_L:
new_modifier = KMOD_Shift_L;
{
case KSYM_Shift_L:
new_modifier = KMOD_Shift_L;