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removed obsolete toon animation code (done by global animations now)
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 595daad7bd3fc148b43b0035fd8bc49b50d51f75..a5ebc4f05e2a5fd05e39986a918fb74b05892427 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-378,6
+378,9
@@
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
video.window_scaling_available = WINDOW_SCALING_STATUS;
video.window_scaling_available = WINDOW_SCALING_STATUS;
+ video.frame_delay = 0;
+ video.frame_delay_value = GAME_FRAME_DELAY;
+
SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
@@
-885,6
+888,16
@@
boolean SetVideoMode(boolean fullscreen)
return SDLSetVideoMode(fullscreen);
}
return SDLSetVideoMode(fullscreen);
}
+void SetVideoFrameDelay(unsigned int frame_delay_value)
+{
+ video.frame_delay_value = frame_delay_value;
+}
+
+unsigned int GetVideoFrameDelay()
+{
+ return video.frame_delay_value;
+}
+
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||