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fixed re-initialization of textures after change of renderer
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index d1cb4d35d2ed875a29181b410d034b310fe81285..a52b4ec201da7e9f2403ed5e73bf0406442d9cde 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-407,7
+407,7
@@
void FreeBitmap(Bitmap *bitmap)
Bitmap *CreateBitmapStruct(void)
{
Bitmap *CreateBitmapStruct(void)
{
- return checked_calloc(sizeof(
struct SDLSurfaceInfo
));
+ return checked_calloc(sizeof(
Bitmap
));
}
Bitmap *CreateBitmap(int width, int height, int depth)
}
Bitmap *CreateBitmap(int width, int height, int depth)
@@
-1190,6
+1190,11
@@
void CreateBitmapTextures(Bitmap **bitmaps)
SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
}
SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
}
+void FreeBitmapTextures(Bitmap **bitmaps)
+{
+ SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+}
+
void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);
void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);