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added initialization of config and textures for global animations
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index b5e4f270c284fbde5d20661d1fb7322fb6b81fcd..a4d3f9e8b2780cae85bc519e2cbc8fef9849b162 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-231,6
+231,11
@@
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void))
+{
+ gfx.draw_global_anim_function = draw_global_anim_function;
+}
+
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;
@@
-1125,6
+1130,11
@@
void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor,
CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE);
}
CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE);
}
+void CreateBitmapTextures(Bitmap **bitmaps)
+{
+ SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+}
+
void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);
void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);