+void BlitTexture(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_OPAQUE);
+}
+
+void BlitTextureMasked(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_MASKED);
+}
+