projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
prepared global animation functions to update different screen buffers
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 595daad7bd3fc148b43b0035fd8bc49b50d51f75..8b81ede9deef4db5b27ba81e47f74847b31d51d2 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-241,7
+241,7
@@
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int))
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int
, int
))
{
gfx.draw_global_anim_function = draw_global_anim_function;
}
{
gfx.draw_global_anim_function = draw_global_anim_function;
}
@@
-378,6
+378,9
@@
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
video.window_scaling_available = WINDOW_SCALING_STATUS;
video.window_scaling_available = WINDOW_SCALING_STATUS;
+ video.frame_delay = 0;
+ video.frame_delay_value = GAME_FRAME_DELAY;
+
SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
@@
-885,6
+888,16
@@
boolean SetVideoMode(boolean fullscreen)
return SDLSetVideoMode(fullscreen);
}
return SDLSetVideoMode(fullscreen);
}
+void SetVideoFrameDelay(unsigned int frame_delay_value)
+{
+ video.frame_delay_value = frame_delay_value;
+}
+
+unsigned int GetVideoFrameDelay()
+{
+ return video.frame_delay_value;
+}
+
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||