+ if (create_small_bitmaps)
+ {
+ /* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
+ if (zoom_factor != 1)
+ FreeBitmap(tmp_bitmap_1);
+
+ if (zoom_factor != 2)
+ FreeBitmap(tmp_bitmap_2);
+
+ if (zoom_factor != 8)
+ FreeBitmap(tmp_bitmap_8);
+ }
+
+ /* replace image with extended image (containing normal, 1/2 and 1/8 size) */
+#if defined(TARGET_SDL)
+ swap_bitmap.surface = old_bitmap->surface;
+ old_bitmap->surface = new_bitmap->surface;
+ new_bitmap->surface = swap_bitmap.surface;
+#else
+ swap_bitmap.drawable = old_bitmap->drawable;
+ old_bitmap->drawable = new_bitmap->drawable;
+ new_bitmap->drawable = swap_bitmap.drawable;
+#endif
+
+ old_bitmap->width = new_bitmap->width;
+ old_bitmap->height = new_bitmap->height;
+
+ FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
+}
+
+void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor)
+{
+ CreateScaledBitmaps(old_bitmap, zoom_factor, TRUE);
+}
+
+void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor)
+{
+ CreateScaledBitmaps(old_bitmap, zoom_factor, FALSE);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* mouse pointer functions */
+/* ------------------------------------------------------------------------- */
+
+#if !defined(PLATFORM_MSDOS)
+/* XPM */
+static const char *cursor_image_playfield[] =
+{
+ /* width height num_colors chars_per_pixel */
+ " 16 16 3 1",
+
+ /* colors */
+ "X c #000000",
+ ". c #ffffff",
+ " c None",
+
+#if 1
+ /* some people complained about a "white dot" on the screen and thought it
+ was a graphical error... OK, let's just remove the whole pointer :-) */
+
+ /* pixels */
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+
+ /* hot spot */
+ "0,0"