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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index dc7dba8b2db2c763e19ee8cc274c38d73cc50b06..6dcf54967fb329fe977934382ff90a55ed10c140 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-320,8
+320,9
@@
void InitGfxOtherSettings(void)
gfx.cursor_mode_override = CURSOR_UNDEFINED;
gfx.cursor_mode_final = gfx.cursor_mode;
gfx.cursor_mode_override = CURSOR_UNDEFINED;
gfx.cursor_mode_final = gfx.cursor_mode;
- gfx.mouse_x = 0;
- gfx.mouse_y = 0;
+ // prevent initially displaying custom mouse cursor in upper left corner
+ gfx.mouse_x = POS_OFFSCREEN;
+ gfx.mouse_y = POS_OFFSCREEN;
}
void InitTileCursorInfo(void)
}
void InitTileCursorInfo(void)
@@
-1691,7
+1692,7
@@
KeyMod HandleKeyModState(Key key, int key_status)
{
KeyMod new_modifier = KMOD_None;
{
KeyMod new_modifier = KMOD_None;
- switch(key)
+ switch
(key)
{
case KSYM_Shift_L:
new_modifier = KMOD_Shift_L;
{
case KSYM_Shift_L:
new_modifier = KMOD_Shift_L;