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added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 2f21541d8e0419b5c938853082051c8075f550fe..c1abb8a41ab1d11d7d43f34f5c128dea14694e99 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-287,7
+287,7
@@
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int))
gfx.draw_global_border_function = draw_global_border_function;
}
gfx.draw_global_border_function = draw_global_border_function;
}
-void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int))
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int
, int
))
{
gfx.draw_tile_cursor_function = draw_tile_cursor_function;
}
{
gfx.draw_tile_cursor_function = draw_tile_cursor_function;
}
@@
-599,15
+599,20
@@
void FreeBitmap(Bitmap *bitmap)
free(bitmap);
}
free(bitmap);
}
+void ResetBitmapAlpha(Bitmap *bitmap)
+{
+ bitmap->alpha[0][0] = -1;
+ bitmap->alpha[0][1] = -1;
+ bitmap->alpha[1][0] = -1;
+ bitmap->alpha[1][1] = -1;
+ bitmap->alpha_next_blit = -1;
+}
+
Bitmap *CreateBitmapStruct(void)
{
Bitmap *new_bitmap = checked_calloc(sizeof(Bitmap));
Bitmap *CreateBitmapStruct(void)
{
Bitmap *new_bitmap = checked_calloc(sizeof(Bitmap));
- new_bitmap->alpha[0][0] = -1;
- new_bitmap->alpha[0][1] = -1;
- new_bitmap->alpha[1][0] = -1;
- new_bitmap->alpha[1][1] = -1;
- new_bitmap->alpha_next_blit = -1;
+ ResetBitmapAlpha(new_bitmap);
return new_bitmap;
}
return new_bitmap;
}