+void SetOverlayGridSizeAndButtons(void)
+{
+ int nr = GRID_ACTIVE_NR();
+ int x, y;
+
+ overlay.grid_xsize = setup.touch.grid_xsize[nr];
+ overlay.grid_ysize = setup.touch.grid_ysize[nr];
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
+}
+
+void SetTileCursorEnabled(boolean enabled)
+{
+ tile_cursor.enabled = enabled;
+}
+
+void SetTileCursorActive(boolean active)
+{
+ tile_cursor.active = active;
+}
+
+void SetTileCursorTargetXY(int x, int y)
+{
+ // delayed placement of tile selection cursor at target position
+ // (tile cursor will be moved to target position step by step)
+
+ tile_cursor.xpos = x;
+ tile_cursor.ypos = y;
+ tile_cursor.target_x = tile_cursor.sx + x * gfx.game_tile_size;
+ tile_cursor.target_y = tile_cursor.sy + y * gfx.game_tile_size;
+
+ tile_cursor.moving = TRUE;
+}
+
+void SetTileCursorXY(int x, int y)
+{
+ // immediate placement of tile selection cursor at target position
+
+ SetTileCursorTargetXY(x, y);
+
+ tile_cursor.x = tile_cursor.target_x;
+ tile_cursor.y = tile_cursor.target_y;
+
+ tile_cursor.moving = FALSE;
+}
+
+void SetTileCursorSXSY(int sx, int sy)
+{
+ tile_cursor.sx = sx;
+ tile_cursor.sy = sy;
+}
+