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rnd-20061101-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 6e3eaaba10804489e8f082a5e8303dcffc87a580..5ccb5eb71257414f36e6dba3ae7d1a6682fcbdde 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-321,8
+321,7
@@
void CloseVideoDisplay(void)
#endif
}
#endif
}
-void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
- int width, int height, int depth, boolean fullscreen)
+void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
video.width = width;
video.height = height;
{
video.width = width;
video.height = height;
@@
-334,10
+333,12
@@
void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
video.fullscreen_mode_current = NULL;
#if defined(TARGET_SDL)
video.fullscreen_mode_current = NULL;
#if defined(TARGET_SDL)
- SDLInitVideoBuffer(
backbuffer,
window, fullscreen);
+ SDLInitVideoBuffer(
&backbuffer, &
window, fullscreen);
#else
#else
- X11InitVideoBuffer(
backbuffer,
window);
+ X11InitVideoBuffer(
&backbuffer, &
window);
#endif
#endif
+
+ drawto = backbuffer;
}
Bitmap *CreateBitmapStruct(void)
}
Bitmap *CreateBitmapStruct(void)
@@
-462,14
+463,15
@@
void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
}
void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
}
void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
- int fade_mode, int fade_delay, int post_delay)
+ int fade_mode, int fade_delay, int post_delay,
+ void (*draw_border_function)(void))
{
#if defined(TARGET_SDL)
SDLFadeRectangle(bitmap_cross, x, y, width, height,
{
#if defined(TARGET_SDL)
SDLFadeRectangle(bitmap_cross, x, y, width, height,
- fade_mode, fade_delay, post_delay);
+ fade_mode, fade_delay, post_delay
, draw_border_function
);
#else
X11FadeRectangle(bitmap_cross, x, y, width, height,
#else
X11FadeRectangle(bitmap_cross, x, y, width, height,
- fade_mode, fade_delay, post_delay);
+ fade_mode, fade_delay, post_delay
, draw_border_function
);
#endif
}
#endif
}