+ overlay.show_grid = FALSE;
+ overlay.show_grid_buttons = FALSE;
+
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = DEFAULT_GRID_XSIZE(i);
+ int grid_ysize = DEFAULT_GRID_YSIZE(i);
+ int min_xsize = MIN(6, grid_xsize);
+ int min_ysize = MIN(6, grid_ysize);
+ int startx = grid_xsize - min_xsize;
+ int starty = grid_ysize - min_ysize;
+
+ overlay.grid_xsize_all[i] = grid_xsize;
+ overlay.grid_ysize_all[i] = grid_ysize;
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button_all[i][x][y] = CHAR_GRID_BUTTON_NONE;
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ overlay.grid_button_all[i][x][starty + y] =
+ default_grid_button[y][0][x];
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ overlay.grid_button_all[i][startx + x][starty + y] =
+ default_grid_button[y][1][x];
+ }
+
+ overlay.grid_xsize = overlay.grid_xsize_all[nr];
+ overlay.grid_ysize = overlay.grid_ysize_all[nr];
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = overlay.grid_button_all[nr][x][y];
+
+ overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+