/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
#if defined(TARGET_SDL)
pixel = SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
#if defined(TARGET_SDL)
pixel = SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);