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rnd-20020510-8-src
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 916d92f10f4b19f424de7d3f4c229dc9063701da..432787c2bdf4a5c04123e97b379846709775ef97 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-742,13
+742,14
@@
inline void OpenAudio(void)
audio.sound_enabled = FALSE;
audio.sound_deactivated = FALSE;
audio.sound_enabled = FALSE;
audio.sound_deactivated = FALSE;
- audio.
soundserver_pipe[0] = audio.soundserv
er_pipe[1] = 0;
- audio.
soundserv
er_pid = -1;
+ audio.
mixer_pipe[0] = audio.mix
er_pipe[1] = 0;
+ audio.
mix
er_pid = -1;
audio.device_name = NULL;
audio.device_name = NULL;
- audio.device_fd =
0
;
+ audio.device_fd =
-1
;
- audio.channels = 0;
+ audio.
num_
channels = 0;
audio.music_channel = 0;
audio.music_channel = 0;
+ audio.first_sound_channel = 0;
#if defined(TARGET_SDL)
SDLOpenAudio();
#if defined(TARGET_SDL)
SDLOpenAudio();
@@
-780,13
+781,6
@@
inline void SetAudioMode(boolean enabled)
audio.sound_enabled = enabled;
}
audio.sound_enabled = enabled;
}
-inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void),
- void (*func_reload_music)(void))
-{
- audio.func_reload_sounds = func_reload_sounds;
- audio.func_reload_music = func_reload_music;
-}
-
/* ========================================================================= */
/* event functions */
/* ========================================================================= */
/* event functions */