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added drawing global animations below and above masked screen border
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index a52b4ec201da7e9f2403ed5e73bf0406442d9cde..38ec0b5b2e5148a2dbf69dd2a8accc65b959b694 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-234,11
+234,16
@@
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(
void
))
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(
int
))
{
gfx.draw_global_anim_function = draw_global_anim_function;
}
{
gfx.draw_global_anim_function = draw_global_anim_function;
}
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int))
+{
+ gfx.draw_global_border_function = draw_global_border_function;
+}
+
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;