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changed loading level before checking for title screens
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index e83df10bb1250a83e405380cd3189c77d8006bd4..37fe3a77cab0821c1bd30d4c8a5f07548aec3125 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-624,7
+624,7
@@
Bitmap *CreateBitmap(int width, int height, int depth)
int real_height = MAX(1, height); // prevent zero bitmap height
int real_depth = GetRealDepth(depth);
int real_height = MAX(1, height); // prevent zero bitmap height
int real_depth = GetRealDepth(depth);
-
SDLCreateBitmapContent(new_bitmap,
real_width, real_height, real_depth);
+
new_bitmap->surface = SDLCreateNativeSurface(
real_width, real_height, real_depth);
new_bitmap->width = real_width;
new_bitmap->height = real_height;
new_bitmap->width = real_width;
new_bitmap->height = real_height;