+Bitmap *LoadImage(char *basename)
+{
+ Bitmap *new_bitmap;
+ char filename[256];
+
+ sprintf(filename, "%s/%s/%s",
+ options.ro_base_directory, GRAPHICS_DIRECTORY, basename);
+
+#if defined(TARGET_SDL)
+ new_bitmap = SDLLoadImage(filename);
+#else
+ new_bitmap = X11LoadImage(filename);
+#endif
+
+ return new_bitmap;
+}
+