+void InitTileCursorInfo()
+{
+ tile_cursor.enabled = FALSE;
+ tile_cursor.active = FALSE;
+ tile_cursor.moving = FALSE;
+
+ tile_cursor.xpos = 0;
+ tile_cursor.ypos = 0;
+ tile_cursor.x = 0;
+ tile_cursor.y = 0;
+ tile_cursor.target_x = 0;
+ tile_cursor.target_y = 0;
+
+ tile_cursor.sx = 0;
+ tile_cursor.sy = 0;
+}
+
+void InitOverlayInfo()
+{
+ static char *default_grid_button[6][2] =
+ {
+ { " ", " ^^ " },
+ { " ", " ^^ " },
+ { " ", "<< >>" },
+ { " ", "<< >>" },
+ { "111222", " vv " },
+ { "111222", " vv " }
+ };
+ int min_xsize, min_ysize;
+ int startx, starty;
+ int x, y;
+
+ min_xsize = MIN(6, DEFAULT_GRID_XSIZE);
+ min_ysize = MIN(6, DEFAULT_GRID_YSIZE);
+
+ startx = DEFAULT_GRID_XSIZE - min_xsize;
+ starty = DEFAULT_GRID_YSIZE - min_ysize;
+
+ overlay.enabled = FALSE;
+ overlay.active = FALSE;
+
+ overlay.show_grid = FALSE;
+ overlay.show_grid_buttons = FALSE;
+
+ overlay.grid_xsize = DEFAULT_GRID_XSIZE;
+ overlay.grid_ysize = DEFAULT_GRID_YSIZE;
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = CHAR_GRID_BUTTON_NONE;
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ overlay.grid_button[x][starty + y] =
+ default_grid_button[y][0][x];
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ overlay.grid_button[startx + x][starty + y] =
+ default_grid_button[y][1][x];
+
+ overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+
+#if defined(PLATFORM_ANDROID)
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+ overlay.enabled = TRUE;
+#endif
+}
+
+void SetTileCursorEnabled(boolean enabled)
+{
+ tile_cursor.enabled = enabled;
+}
+
+void SetTileCursorActive(boolean active)
+{
+ tile_cursor.active = active;
+}
+
+void SetTileCursorTargetXY(int x, int y)
+{
+ // delayed placement of tile selection cursor at target position
+ // (tile cursor will be moved to target position step by step)
+
+ tile_cursor.xpos = x;
+ tile_cursor.ypos = y;
+ tile_cursor.target_x = tile_cursor.sx + x * gfx.game_tile_size;
+ tile_cursor.target_y = tile_cursor.sy + y * gfx.game_tile_size;
+
+ tile_cursor.moving = TRUE;
+}
+
+void SetTileCursorXY(int x, int y)
+{
+ // immediate placement of tile selection cursor at target position
+
+ SetTileCursorTargetXY(x, y);
+
+ tile_cursor.x = tile_cursor.target_x;
+ tile_cursor.y = tile_cursor.target_y;
+
+ tile_cursor.moving = FALSE;
+}
+
+void SetTileCursorSXSY(int sx, int sy)
+{
+ tile_cursor.sx = sx;
+ tile_cursor.sy = sy;
+}
+
+void SetOverlayEnabled(boolean enabled)
+{
+ overlay.enabled = enabled;
+}
+
+void SetOverlayActive(boolean active)
+{
+ overlay.active = active;
+}
+
+void SetOverlayShowGrid(boolean show_grid)
+{
+ overlay.show_grid = show_grid;
+ overlay.show_grid_buttons = show_grid;
+
+ SetOverlayActive(show_grid);
+
+ if (show_grid)
+ SetOverlayEnabled(TRUE);
+}
+
+boolean GetOverlayActive()
+{
+ return overlay.active;
+}
+