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removed obsolete window events from SDL 1.2
[rocksndiamonds.git]
/
src
/
libgame
/
sound.h
diff --git
a/src/libgame/sound.h
b/src/libgame/sound.h
index cbafa9b7fb0b6c9d5b531a3d688221cc0e3ea75e..deb4e38ecfe69cf014a2daf38e8e11e70797fc1d 100644
(file)
--- a/
src/libgame/sound.h
+++ b/
src/libgame/sound.h
@@
-15,7
+15,7
@@
#include "system.h"
#include "system.h"
-/
* values for platform specific sound initialization */
+/
/ values for platform specific sound initialization
#define AUDIO_SAMPLE_RATE_22050 22050
#define AUDIO_FRAGMENT_SIZE_512 512
#define AUDIO_SAMPLE_RATE_22050 22050
#define AUDIO_FRAGMENT_SIZE_512 512
@@
-47,7
+47,7
@@
#define FIRST_SOUND_CHANNEL 1
#define FIRST_SOUND_CHANNEL 1
-/
* values for PlaySound(), StopSound() and friends */
+/
/ values for PlaySound(), StopSound() and friends
#define SND_CTRL_NONE (0)
#define SND_CTRL_MUSIC (1 << 0)
#define SND_CTRL_LOOP (1 << 1)
#define SND_CTRL_NONE (0)
#define SND_CTRL_MUSIC (1 << 0)
#define SND_CTRL_LOOP (1 << 1)
@@
-93,15
+93,15
@@
#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2)
#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2)
-/
* general sound functions */
+/
/ general sound functions
void UnixOpenAudio(void);
void UnixCloseAudio(void);
void UnixOpenAudio(void);
void UnixCloseAudio(void);
-/
* mixer functions */
+/
/ mixer functions
void Mixer_InitChannels(void);
void StartMixer(void);
void Mixer_InitChannels(void);
void StartMixer(void);
-/
* sound client functions */
+/
/ sound client functions
void PlayMusic(int);
void PlayMusicLoop(int);
void PlaySound(int);
void PlayMusic(int);
void PlayMusicLoop(int);
void PlaySound(int);