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rnd-20030102-2-src
[rocksndiamonds.git]
/
src
/
libgame
/
sound.h
diff --git
a/src/libgame/sound.h
b/src/libgame/sound.h
index 310d7b851307e7cb14711736ca18ba00a232b5db..dcc41eac55e93113fc7bb76a70b07ccd23ae9c8c 100644
(file)
--- a/
src/libgame/sound.h
+++ b/
src/libgame/sound.h
@@
-37,6
+37,7
@@
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
+#define AUDIO_FRAGMENT_SIZE_32768 32768
#define AUDIO_NUM_CHANNELS_MONO 1
#define AUDIO_NUM_CHANNELS_STEREO 2
#define AUDIO_NUM_CHANNELS_MONO 1
#define AUDIO_NUM_CHANNELS_STEREO 2
@@
-53,7
+54,9
@@
#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050
#endif
#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050
#endif
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_HPUX)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768
+#elif defined(PLATFORM_WIN32)
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512