/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
-void InitSoundList(struct SoundEffectInfo *, int);
+struct FileInfo *getCurrentSoundList();
+void InitSoundList(struct ConfigInfo *, struct ConfigInfo *, int);
void InitReloadSounds(char *);
void InitReloadMusic(char *);
void FreeAllSounds(void);
void InitReloadSounds(char *);
void InitReloadMusic(char *);
void FreeAllSounds(void);