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added setup options to skip (un)covering and hatching for BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
sound.h
diff --git
a/src/libgame/sound.h
b/src/libgame/sound.h
index 9f6c754c0e37f2d04e5bd1a71d12c718fc558204..8305588db9344fc41865752903707b904c16d625 100644
(file)
--- a/
src/libgame/sound.h
+++ b/
src/libgame/sound.h
@@
-101,6
+101,8
@@
void UnixCloseAudio(void);
void Mixer_InitChannels(void);
void StartMixer(void);
void Mixer_InitChannels(void);
void StartMixer(void);
+boolean isSoundPlaying(int);
+
// sound client functions
void PlayMusic(int);
void PlayMusicLoop(int);
// sound client functions
void PlayMusic(int);
void PlayMusicLoop(int);
@@
-122,6
+124,7
@@
void ExpireSoundLoops(boolean);
int getSoundListSize(void);
int getMusicListSize(void);
int getSoundListSize(void);
int getMusicListSize(void);
+int getMusicListSize_NoConf(void);
struct FileInfo *getSoundListEntry(int);
struct FileInfo *getMusicListEntry(int);
char *getSoundInfoEntryFilename(int);
struct FileInfo *getSoundListEntry(int);
struct FileInfo *getMusicListEntry(int);
char *getSoundInfoEntryFilename(int);