// ----------------------------------------------------------------------------
// sound.h
// ============================================================================
// ----------------------------------------------------------------------------
// sound.h
// ============================================================================
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024
#else
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512
#define SND_CTRL_NONE (0)
#define SND_CTRL_MUSIC (1 << 0)
#define SND_CTRL_LOOP (1 << 1)
#define SND_CTRL_NONE (0)
#define SND_CTRL_MUSIC (1 << 0)
#define SND_CTRL_LOOP (1 << 1)
void StopSoundExt(int, int);
void ExpireSoundLoops(boolean);
void StopSoundExt(int, int);
void ExpireSoundLoops(boolean);
-char *getCurrentlyPlayingMusicFilename();
-int getSoundListPropertyMappingSize();
-int getMusicListPropertyMappingSize();
-struct PropertyMapping *getSoundListPropertyMapping();
-struct PropertyMapping *getMusicListPropertyMapping();
+char *getCurrentlyPlayingMusicFilename(void);
+int getSoundListPropertyMappingSize(void);
+int getMusicListPropertyMappingSize(void);
+struct PropertyMapping *getSoundListPropertyMapping(void);
+struct PropertyMapping *getMusicListPropertyMapping(void);
void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);