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minor code cleanup
[rocksndiamonds.git]
/
src
/
libgame
/
sound.h
diff --git
a/src/libgame/sound.h
b/src/libgame/sound.h
index 8305588db9344fc41865752903707b904c16d625..3ca946fb1257bdf45f12e035c6cd8da8938d2a66 100644
(file)
--- a/
src/libgame/sound.h
+++ b/
src/libgame/sound.h
@@
-17,6
+17,7
@@
// values for platform specific sound initialization
#define AUDIO_SAMPLE_RATE_22050 22050
// values for platform specific sound initialization
#define AUDIO_SAMPLE_RATE_22050 22050
+#define AUDIO_SAMPLE_RATE_44100 44100
#define AUDIO_FRAGMENT_SIZE_512 512
#define AUDIO_FRAGMENT_SIZE_1024 1024
#define AUDIO_FRAGMENT_SIZE_512 512
#define AUDIO_FRAGMENT_SIZE_1024 1024
@@
-33,7
+34,7
@@
#define AUDIO_FORMAT_LE (1 << 2)
#define AUDIO_FORMAT_BE (1 << 3)
#define AUDIO_FORMAT_LE (1 << 2)
#define AUDIO_FORMAT_BE (1 << 3)
-#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_
2205
0
+#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_
4410
0
#if defined(PLATFORM_WINDOWS)
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024
#if defined(PLATFORM_WINDOWS)
#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024