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rnd-20020508-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
sound.h
diff --git
a/src/libgame/sound.h
b/src/libgame/sound.h
index 8481f3684e8ab26dae7fd9adbc6193ecca11b3cd..310308a88e6747c18c024c50a2c46f5e45dc0d00 100644
(file)
--- a/
src/libgame/sound.h
+++ b/
src/libgame/sound.h
@@
-52,8
+52,8
@@
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
#define AUDIO_FRAGMENT_SIZE_2048 2048
#define AUDIO_FRAGMENT_SIZE_4096 4096
-#define AUDIO_
MONO_CHANNEL
1
-#define AUDIO_
STEREO_CHANNELS
2
+#define AUDIO_
NUM_CHANNELS_MONO
1
+#define AUDIO_
NUM_CHANNELS_STEREO
2
#define AUDIO_FORMAT_U8 (1 << 0)
#define AUDIO_FORMAT_S16 (1 << 1)
#define AUDIO_FORMAT_U8 (1 << 0)
#define AUDIO_FORMAT_S16 (1 << 1)
@@
-81,10
+81,10
@@
#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32
#endif
#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32
#endif
-#if
!defined(PLATFORM_MSDOS
)
-#define
MAX_SOUNDS_PLAYING 16
+#if
defined(TARGET_SDL
)
+#define
NUM_MIXER_CHANNELS MIX_CHANNELS
#else
#else
-#define
MAX_SOUNDS_PLAYING
8
+#define
NUM_MIXER_CHANNELS
8
#endif
#if !defined(PLATFORM_HPUX)
#endif
#if !defined(PLATFORM_HPUX)
@@
-165,6
+165,10
@@
#endif
#endif
#endif
#endif
+/* value for undefined sound effect filename */
+#define SND_FILE_UNDEFINED "NONE"
+
+
#if 0
struct SoundHeader_SUN
{
#if 0
struct SoundHeader_SUN
{