-#if defined(PLATFORM_MSDOS)
-static void sound_handler(struct SoundControl snd_ctrl)
-{
- int i;
-
- if (snd_ctrl.fade_sound)
- {
- if (!playing_sounds)
- return;
-
- for (i=0; i<audio.num_channels; i++)
- if ((snd_ctrl.stop_all_sounds ||
- (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr) ||
- (i == audio.music_channel && snd_ctrl.music)) &&
- !playlist[i].fade_sound)
- {
- playlist[i].fade_sound = TRUE;
- if (voice_check(playlist[i].voice))
- voice_ramp_volume(playlist[i].voice, 1000, 0);
- playlist[i].state &= ~SND_CTRL_IS_LOOP;
- }
- }
- else if (snd_ctrl.stop_all_sounds)
- {
- if (!playing_sounds)
- return;
- SoundServer_StopAllSounds();
- }
- else if (snd_ctrl.stop_sound)
- {
- if (!playing_sounds)
- return;
- SoundServer_StopSound(snd_ctrl);
- }
-
- for (i=0; i<audio.num_channels; i++)
- {
- if (!playlist[i].active || playlist[i].loop)
- continue;
-
- playlist[i].playingpos = voice_get_position(playlist[i].voice);
- playlist[i].volume = voice_get_volume(playlist[i].voice);
- if (playlist[i].playingpos == -1 || !playlist[i].volume)
- {
- deallocate_voice(playlist[i].voice);
- PlaylistRemoveSound(i);
- }
- }
-
- if (snd_ctrl.active)
- SoundServer_InsertNewSound(snd_ctrl);
-}
-#endif /* PLATFORM_MSDOS */
-
-#if 0
-#if defined(TARGET_SDL)
-static void sound_handler_SDL(struct SoundControl snd_ctrl)
-{
- /* copy sound_handler() here ... */
-}
-#endif /* TARGET_SDL */
-#endif
-
-#if !defined(PLATFORM_WIN32)
-static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
-{
- PlaylistInsertSound(snd_ctrl);
-}
-#endif /* !PLATFORM_WIN32 */
-
-/*
-void SoundServer_FadeSound(int nr)
-{
- int i;
-
- if (!playing_sounds)
- return;
-
- for(i=0;i<audio.num_channels;i++)
- if (snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr)
- playlist[i].fade_sound = TRUE;
-}
-*/
-
-#if !defined(PLATFORM_WIN32)
-#if defined(PLATFORM_MSDOS)
-static void SoundServer_StopSound(struct SoundControl snd_ctrl)
-{
- int nr = snd_ctrl.nr;
- int i;
-
- if (!playing_sounds)
- return;
-
- for(i=0; i<audio.num_channels; i++)
- {
- if ((i == audio.music_channel && snd_ctrl.music) ||
- (i != audio.music_channel && playlist[i].nr == nr))
- {
-#if defined(PLATFORM_MSDOS)
- voice_set_volume(playlist[i].voice, 0);
- deallocate_voice(playlist[i].voice);
-#endif
- PlaylistRemoveSound(i);
- }
- }
-
-#if !defined(PLATFORM_MSDOS)
- if (!playing_sounds)
- close(audio.device_fd);
-#endif
-}
-
-static void SoundServer_StopAllSounds()
-{
- int i;
-
- for(i=0; i<audio.num_channels; i++)
- {
-#if defined(PLATFORM_MSDOS)
- voice_set_volume(playlist[i].voice, 0);
- deallocate_voice(playlist[i].voice);
-#endif
- PlaylistRemoveSound(i);
- }
- playing_sounds = 0;
-
-#if !defined(PLATFORM_MSDOS)
- close(audio.device_fd);
-#endif
-}
-#endif /* PLATFORM_MSDOS */
-#endif /* !PLATFORM_WIN32 */
-