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added support for alpha channel transparency for global animation images
[rocksndiamonds.git]
/
src
/
libgame
/
sound.c
diff --git
a/src/libgame/sound.c
b/src/libgame/sound.c
index 5ace5922af201154ff5f96f9f0385a868365072a..4af58b671dd45294c2bc1b0a35ab6f54a246bd1b 100644
(file)
--- a/
src/libgame/sound.c
+++ b/
src/libgame/sound.c
@@
-516,7
+516,7
@@
static void *Load_WAV(char *filename)
if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL)
{
if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL)
{
- Error(ERR_WARN, "cannot read sound file '%s'
", filename
);
+ Error(ERR_WARN, "cannot read sound file '%s'
: %s", filename, Mix_GetError()
);
free(snd_info);
return NULL;
}
free(snd_info);
return NULL;
}
@@
-540,7
+540,7
@@
static void *Load_MOD(char *filename)
if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL)
{
if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL)
{
- Error(ERR_WARN, "cannot read music file '%s'
", filename
);
+ Error(ERR_WARN, "cannot read music file '%s'
: %s", filename, Mix_GetError()
);
free(mod_info);
return NULL;
}
free(mod_info);
return NULL;
}