+void ExpireSoundLoops(boolean active)
+{
+ SoundControl snd_ctrl;
+
+ if (!audio.sound_available)
+ return;
+
+ clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */
+
+ snd_ctrl.active = active;
+ snd_ctrl.state = SND_CTRL_EXPIRE_LOOPS;
+
+ HandleSoundRequest(snd_ctrl);
+}
+