- LoadArtworkConfig(&sound_info);
-
- if (draw_init_text)
- DrawInitText("Loading sounds:", 120, FC_GREEN);
-
-#if 0
- printf("DEBUG: reloading %d sounds ...\n", num_sounds);
-#endif
-
- for(i=0; i<num_sounds; i++)
- {
- if (draw_init_text)
- DrawInitText(sound_config[i].token, 150, FC_YELLOW);
-
- if (sound_config[i].filename)
- LoadSoundToList(sound_config[i].filename, i);
- else
- LoadSoundToList(sound_config[i].default_filename, i);
- }
-
- draw_init_text = FALSE;
-
- /*
- printf("list size == %d\n", getNumNodes(SoundFileList));
- */
-
-#if 0
- dumpList(SoundFileList);
-#endif