+boolean LoadSound(char *sound_name)
+{
+ return LoadSoundExt(sound_name, FALSE);
+}
+
+boolean LoadMod(char *mod_name)
+{
+#if defined(TARGET_SDL)
+ struct SampleInfo *mod_info;
+ char filename[256];
+
+ num_mods++;
+ Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo));
+
+ mod_info = &Mod[num_mods - 1];
+ mod_info->name = mod_name;
+
+ sprintf(filename, "%s/%s/%s", options.ro_base_directory,
+ MUSIC_DIRECTORY, mod_info->name);
+
+ if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music file '%s' - no music", filename);
+ return FALSE;
+ }
+
+ return TRUE;
+#else
+ return FALSE;
+#endif
+}
+
+int LoadMusic(void)
+{
+ DIR *dir;
+ struct dirent *dir_entry;
+ char *music_directory = getPath2(options.ro_base_directory, MUSIC_DIRECTORY);
+ int num_wav_music = 0;
+ int num_mod_music = 0;
+
+ if (!audio.sound_available)
+ return 0;
+
+ if ((dir = opendir(music_directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+ audio.music_available = FALSE;
+ free(music_directory);
+ return 0;
+ }
+
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *filename = dir_entry->d_name;
+
+ if (strlen(filename) > 4 &&
+ strcmp(&filename[strlen(filename) - 4], ".wav") == 0)
+ {
+ if (LoadSoundExt(filename, TRUE))
+ num_wav_music++;
+ }
+ else if (strlen(filename) > 4 &&
+ (strcmp(&filename[strlen(filename) - 4], ".mod") == 0 ||
+ strcmp(&filename[strlen(filename) - 4], ".MOD") == 0 ||
+ strncmp(filename, "mod.", 4) == 0 ||
+ strncmp(filename, "MOD.", 4) == 0))
+ {
+ if (LoadMod(filename))
+ num_mod_music++;
+ }
+ }
+
+ closedir(dir);
+
+ if (num_wav_music == 0 && num_mod_music == 0)
+ Error(ERR_WARN, "cannot find any valid music files in directory '%s'",
+ music_directory);
+
+ free(music_directory);
+
+ num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music);
+
+ audio.mods_available = (num_mod_music > 0);
+ audio.music_available = (num_music > 0);
+
+ return num_music;
+}
+