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added updating internal level directory tree when changing user level set
[rocksndiamonds.git]
/
src
/
libgame
/
snapshot.h
diff --git
a/src/libgame/snapshot.h
b/src/libgame/snapshot.h
index ef114dd43605eb843a62824ea10fef67132e76b8..54ce381adda79421f8dfa7b273fc08c5d81a3c9b 100644
(file)
--- a/
src/libgame/snapshot.h
+++ b/
src/libgame/snapshot.h
@@
-16,8
+16,10
@@
#include "misc.h"
#include "misc.h"
+#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024)
+
/* needed for comfortably saving engine snapshot buffers */
/* needed for comfortably saving engine snapshot buffers */
-#define ARGS_ADDRESS_AND_SIZEOF(x)
(&(x)), (sizeof(x))
+#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
struct SnapshotNodeInfo
{
struct SnapshotNodeInfo
{
@@
-31,11
+33,11
@@
void SaveSnapshotBuffer(ListNode **, void *, int);
void LoadSnapshotBuffers(ListNode *);
void FreeSnapshotBuffers(ListNode *);
void LoadSnapshotBuffers(ListNode *);
void FreeSnapshotBuffers(ListNode *);
-void SaveSnapshotSingle();
-void SaveSnapshotToList();
+void SaveSnapshotSingle(
ListNode *
);
+void SaveSnapshotToList(
ListNode *
);
boolean LoadSnapshotSingle();
boolean LoadSnapshotSingle();
-boolean LoadSnapshotFromList_Older();
-boolean LoadSnapshotFromList_Newer();
+boolean LoadSnapshotFromList_Older(
int
);
+boolean LoadSnapshotFromList_Newer(
int
);
boolean CheckSnapshotList();
void FreeSnapshotSingle();
void FreeSnapshotList();
boolean CheckSnapshotList();
void FreeSnapshotSingle();
void FreeSnapshotList();