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added video frame counter (currently not used)
[rocksndiamonds.git]
/
src
/
libgame
/
snapshot.h
diff --git
a/src/libgame/snapshot.h
b/src/libgame/snapshot.h
index 54ce381adda79421f8dfa7b273fc08c5d81a3c9b..41fca6407a4a185cefbaa010534d87c164113b5a 100644
(file)
--- a/
src/libgame/snapshot.h
+++ b/
src/libgame/snapshot.h
@@
-18,7
+18,7
@@
#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024)
#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024)
-/
* needed for comfortably saving engine snapshot buffers */
+/
/ needed for comfortably saving engine snapshot buffers
#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
struct SnapshotNodeInfo
#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
struct SnapshotNodeInfo
@@
-35,11
+35,11
@@
void FreeSnapshotBuffers(ListNode *);
void SaveSnapshotSingle(ListNode *);
void SaveSnapshotToList(ListNode *);
void SaveSnapshotSingle(ListNode *);
void SaveSnapshotToList(ListNode *);
-boolean LoadSnapshotSingle();
+boolean LoadSnapshotSingle(
void
);
boolean LoadSnapshotFromList_Older(int);
boolean LoadSnapshotFromList_Newer(int);
boolean LoadSnapshotFromList_Older(int);
boolean LoadSnapshotFromList_Newer(int);
-boolean CheckSnapshotList();
-void FreeSnapshotSingle();
-void FreeSnapshotList();
+boolean CheckSnapshotList(
void
);
+void FreeSnapshotSingle(
void
);
+void FreeSnapshotList(
void
);
-#endif /
* SNAPSHOT_H */
+#endif /
/ SNAPSHOT_H