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moved (and renamed) global variable to game structure (AllPlayersGone)
[rocksndiamonds.git]
/
src
/
libgame
/
snapshot.h
diff --git
a/src/libgame/snapshot.h
b/src/libgame/snapshot.h
index cd59d7e3cf971ae75506b498149291524e669d96..41fca6407a4a185cefbaa010534d87c164113b5a 100644
(file)
--- a/
src/libgame/snapshot.h
+++ b/
src/libgame/snapshot.h
@@
-18,7
+18,7
@@
#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024)
#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024)
-/
* needed for comfortably saving engine snapshot buffers */
+/
/ needed for comfortably saving engine snapshot buffers
#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
struct SnapshotNodeInfo
#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
struct SnapshotNodeInfo
@@
-42,4
+42,4
@@
boolean CheckSnapshotList(void);
void FreeSnapshotSingle(void);
void FreeSnapshotList(void);
void FreeSnapshotSingle(void);
void FreeSnapshotList(void);
-#endif /
* SNAPSHOT_H */
+#endif /
/ SNAPSHOT_H