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fixed tile selection cursor position for levels smaller than the playfield
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index f7b7892859c813c1d01d4f1b44ec8ac9a72a6488..ff12637afcd4418e27a8c1ec6851a13b87e322f4 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-222,6
+222,7
@@
typedef struct hashtable SetupFileHash;
char *setLevelArtworkDir(TreeInfo *);
char *setLevelArtworkDir(TreeInfo *);
+char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
@@
-270,6
+271,7
@@
char *getCommonDataDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getUserLevelDir(char *);
char *getCurrentLevelDir(void);
char *getNewUserLevelSubdir(void);
char *getCurrentLevelDir(void);
char *getNewUserLevelSubdir(void);
@@
-311,9
+313,12
@@
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+char *getArtworkIdentifierForUserLevelSet(int);
+TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
+boolean checkIfCustomArtworkExistsForCurrentLevelSet();
void AddUserLevelSetToLevelInfo(char *);
boolean UpdateUserLevelSet(char *, char *, char *, int);
void AddUserLevelSetToLevelInfo(char *);
boolean UpdateUserLevelSet(char *, char *, char *, int);
-boolean CreateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int
, boolean
);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);