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added hiding complete setup sub-menus marked with '.hide'
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 64f51d1304e512f67833db278b958417555ac9a7..a60585993513299d880294c761173fd9bc3fc496 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-226,6
+226,9
@@
typedef struct hashtable SetupFileHash;
ARTWORKCLASS_UNDEFINED)
ARTWORKCLASS_UNDEFINED)
+char *getUserGraphicsDir(void);
+char *getUserSoundsDir(void);
+char *getUserMusicDir(void);
char *setLevelArtworkDir(TreeInfo *);
char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *setLevelArtworkDir(TreeInfo *);
char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
@@
-277,6
+280,7
@@
char *getCommonDataDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getLevelDirFromTreeInfo(TreeInfo *);
char *getUserLevelDir(char *);
char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
char *getUserLevelDir(char *);
char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
@@
-314,6
+318,9
@@
char *getSetupLine(struct TokenInfo *, char *, int);
unsigned int get_hash_from_key(void *);
unsigned int get_hash_from_key(void *);
+int GetZipFileTreeType(char *);
+char *ExtractZipFileIntoDirectory(char *, char *, int);
+
boolean AdjustGraphicsForEMC(void);
void LoadLevelInfo(void);
boolean AdjustGraphicsForEMC(void);
void LoadLevelInfo(void);
@@
-324,6
+331,7
@@
char *getArtworkIdentifierForUserLevelSet(int);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
+void AddTreeSetToTreeInfo(TreeInfo *, char *, char *, int);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);