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added functions for creating and updating user level sets
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 1f3b7b8186de88f1de38b895f18f2e203ef8adbb..8dbd1694133a0fa4b56506b049ae972fed5f201d 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-272,8
+272,6
@@
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
-void updateUserGameDataDir(void);
-
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void SetFilePermissions(char *, int);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void SetFilePermissions(char *, int);
@@
-312,6
+310,9
@@
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+boolean UpdateUserLevelSet(char *, char *, char *, int, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, int);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();