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moved code to remove tree info node to separate function
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 425c01fa5d22a7caf1e50140acb8a0f3166f08db..7877ccb23246ce42c5fff8d6ba508239359c0144 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-262,12
+262,13
@@
void InitLevelSetupDirectory(char *);
TreeInfo *newTreeInfo(void);
TreeInfo *newTreeInfo_setDefaults(int);
void pushTreeInfo(TreeInfo **, TreeInfo *);
TreeInfo *newTreeInfo(void);
TreeInfo *newTreeInfo_setDefaults(int);
void pushTreeInfo(TreeInfo **, TreeInfo *);
+void removeTreeInfo(TreeInfo **);
int numTreeInfo(TreeInfo *);
boolean validLevelSeries(TreeInfo *);
TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *);
TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *);
int numTreeInfoInGroup(TreeInfo *);
int numTreeInfo(TreeInfo *);
boolean validLevelSeries(TreeInfo *);
TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *);
TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *);
int numTreeInfoInGroup(TreeInfo *);
-int
pos
TreeInfo(TreeInfo *);
+int
getPosFrom
TreeInfo(TreeInfo *);
TreeInfo *getTreeInfoFromPos(TreeInfo *, int);
TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
void dumpTreeInfo(TreeInfo *, int);
TreeInfo *getTreeInfoFromPos(TreeInfo *, int);
TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
void dumpTreeInfo(TreeInfo *, int);
@@
-343,6
+344,8
@@
void AddTreeSetToTreeInfo(TreeInfo *, char *, char *, int);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
+void UpdateLastPlayedLevels_TreeInfo(void);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate(void);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate(void);
@@
-356,4
+359,7
@@
void LevelStats_setSolved(int, int);
void LevelStats_incPlayed(int);
void LevelStats_incSolved(int);
void LevelStats_incPlayed(int);
void LevelStats_incSolved(int);
+void LoadUserSetup(void);
+void SaveUserSetup(void);
+
#endif // MISC_H
#endif // MISC_H